![]() A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. ![]() The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well-paced and robust story. The studio developed the technology, and with optimization REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. ![]() It was praised for its graphical excellence and exceptional, branching storytelling. The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of,” said Adam Badowski, head of CD Projekt RED studio. When working on our previous titles, I didn’t dream that we would achieve something like this. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Discover a total of 12 different and unique settings.“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. From the deep dark puddles, fly swatters and scorching piles of garbage to monsters that are desperate to get rid of you. Within every human footstep are great adventures and dangers for small insects to overcome. ![]() Discover a rich and unique environment – Experience the world through the perspective of an ant.Explore an awe inspiring artistic 2D world – Mari & Bayu: The Road Home mixes top class art with in engine magic, to create a vibrant and responsive world for you to enjoy.Enjoy 2 different gameplay styles, each having their own perks. A solo or two player cooperative experience – You can either play as both Mari and Bayu when playing solo or choose between Mari and Bayu when playing in cooperative mode. ![]()
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